using RimWorld;

namespace Verse.AI;

public class DutyDef : Def
{
	public ThinkNode thinkNode;

	public ThinkNode constantThinkNode;

	public bool alwaysShowWeapon;

	public ThinkTreeDutyHook hook = ThinkTreeDutyHook.HighPriority;

	public RandomSocialMode socialModeMax = RandomSocialMode.SuperActive;

	public bool threatDisabled;

	public bool ritualSpectateTarget;

	public bool forceFaceUpPosture;

	public bool? drawBodyOverride;
}
